#ifndef GAME_CODE_H
#define GAME_CODE_H

typedef int GAME_CODE;

// game code
const GAME_CODE GAME_NO_ERROR = 0;
const GAME_CODE GAME_ERROR = -1;
// game state
const GAME_CODE GAME_BEGIN = 10;
const GAME_CODE GAME_OVER = 11;
const GAME_CODE GAME_WIN = 12;
const GAME_CODE GAME_PAUSE = 13;
const GAME_CODE GAME_END = 14;
// ui
const GAME_CODE GAME_REFRESH = 100;
const GAME_CODE GAME_NO_REFRESH = 101;

enum GAME_LEVEL{
	SIMPLE = 0,
	MEDIUM = 1,
	HARD = 2
};
#endif
